![]() If I rename back the project Unity still trie sto open and fail. "Unhandled exception at 0x77A62FD8 (ntdll.dll) in Unity.exe: 0xC0000374: A heap has been corrupted (parameters: 0x77A7D350)." I could only see this message while debugging Unity on Visual Studio. ![]() but now it doesn't, it bugs before that, with a: ![]() I renamed our project folder, so Unity won't found our project and just ask to open another one. I did my steps to fixing it, but now the damage is deeper. It crashes Unity right on start with an "Access Violation". Constantly Unity would crash with Access Violation, but then I'd just ignore and migrate the project. So, our team is working with Unity, I'm using Unit圓D Pro, and I've come to this problem.
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